Great job! I was hooked for 30 minutes. Played for a while, went to go do some work and came back to this. This has a lot of potential and is really fun.
I would love to see more areas, and train types, like a setting in Chicago or New York using long Subway trains, or "street car trollies" in New Orleans, or Light Rail Trams in Europe, or mine carts in a giant open pit excavation. Double Decker trams in Hong Kong, Monorail trains in Chong Ching China, etc....
I hated the pirates level, it made it not fun and too challenging.
I would love to see more of the level so I can see the trains coming.
Thank you for playing! I'm glad you enjoyed! We had alot of fun ideas for maps that didnt make the cut due to the deadline, some of which we might revisit if we decide to work on the game post jam. Several others have mentioned wanting larger maps, and I don't know if it would have worked with the style we did things in, that would be something to consider as well. I'm sorry you didn't enjoy the pirate level, it seems like it was hit or miss with alot of people. Is there anything that you think might have improved it, such as removing the second ship, changing the firing rate, etc.?
I could see which line has a new incoming train coming in.
The Pirate level, should have just 1 ship, and the cannon turns red to show it's heating up, then fires, after 2 shots, the boat sails away and we don't have to worry about the Pirate for a few minutes, it comes back later. That would be okay.
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I'm definitely curious to try out Railyard Madness, as I'm sure there'll be plenty of controlled chaos and challenges in store!
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
Thank you for playing! I'm glad you enjoyed! We had alot of fun ideas for maps that didnt make the cut due to the deadline, some of which we might revisit if we decide to work on the game post jam. Several others have mentioned wanting larger maps, and I don't know if it would have worked with the style we did things in, that would be something to consider as well. I'm sorry you didn't enjoy the pirate level, it seems like it was hit or miss with alot of people. Is there anything that you think might have improved it, such as removing the second ship, changing the firing rate, etc.?
I love this game!
This is a lot of fun great music and graphics
Thank you!
love this game!
Thank you! We appreciate your help testing early builds of the game!