Railyard Madness (Game Jam)
Railyard Madness has you play as a rookie rail signaller, and tasks you with preventing trains from colliding with obstacles or each other. Will you be able to control the chaos?
Controls: Click/Tap the signals across the maps to change them from green to red or vise-versa. A red signal prevents trains from progressing, while a green one allows them to move forward.
Maps: Try to get a high score across three distinct maps. Who knows, something interesting might happen if you perform really well across all of them...
Created in 9 days for the Godot Wild Jam #80, with the Controlled Chaos theme and the "I am... wait, what?" wildcard.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Spartano46, Ncarracing64 |
Genre | Puzzle |
Made with | Godot, GIMP |
Tags | 2D, Godot, High Score, Singleplayer, Trains |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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I'm definitely curious to try out Railyard Madness, as I'm sure there'll be plenty of controlled chaos and challenges in store!
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
Thank you for playing! I'm glad you enjoyed! We had alot of fun ideas for maps that didnt make the cut due to the deadline, some of which we might revisit if we decide to work on the game post jam. Several others have mentioned wanting larger maps, and I don't know if it would have worked with the style we did things in, that would be something to consider as well. I'm sorry you didn't enjoy the pirate level, it seems like it was hit or miss with alot of people. Is there anything that you think might have improved it, such as removing the second ship, changing the firing rate, etc.?
I love this game!
This is a lot of fun great music and graphics
Thank you!
love this game!
Thank you! We appreciate your help testing early builds of the game!